
Train 5 Archidons and move them to the centre sword.It may be tempting to train Fire Arrows and attack the enemy base from afar, but resist the tempation to do so. If you have the resources, consider researching Rage so the Swordwrath can really lay waste to the enemy miners. If the enemy has a lot of miners and he rushes them at you, kill one of them then run.

The moment those units walk out of the gates, immediately retreat and regroup at the centre sword. It is very irritating to lose miners to an early rush so the enemy will usually build some units to fend you off. If the first Swordwrath gets through(because the enemy was focusing on Miners), have him attack Miners. If at any point the first Swordwrath encounters enemy troops, immediately retreat and regroup with the rest of the Swordwraths. Send the first built Swordwrath to the enemy base and the rest to the sword in the centre. If you run out of Gold, simply wait for the miners to harvest more. The moment you have 6 miners, move on to the next stage. Once you hit 6 miners, set 2 of them to worshipping to build up mana. I suggest building as many miners as you can, setting all of them to harvesting Gold. It can build walls to fend off the enemy, worship the Statue to get Mana(which is used as a pool that can be used to build units and use abilities), or mine Gold Mines to get Gold(which is used to build units). The Miner is your resource harvesting unit. I’ll be focusing on Order since I don’t want to pay four bucks so I don’t play Chaos.īasically, the flow of the game goes as follows: It’s harder to play because it can’t be rushed. There are exceptions, like the Ninja(although it can be argued the Ninja is the biggest DPS in the game) or the Albatross, but that’s basically how it goes.Ĭhaos is all poison and status effects, and is mostly damage, whether pure damage or long-term poison harassment. Order is basically divided into 3 sections:Troops that heal, troops that can be rushed easily and troops that do big-ass DPS. I don’t like the fact that they’re trying to wheedle money from us, but most of the players use Order anyway. For Chaos, you have to pay $4 per month to use it.
#Stick empires chaos units verification#
The sign up is about 2-3 minutes long, including verification of email(one of the only bad things about it is you have to verify your email).
#Stick empires chaos units download#
It’s in-browser, so you don’t have to download stuff. The crawler's featured image in SW3.Stick Empires is an Online RTS. If a Spearton kills a Crawler it will show an animation of the Crawler jumping and then the Spearton thrusts his spear through it's chest, killing it, then planting his foot on the dead Crawler.Crawlers have been buffed in the past by reducing their build time from 12 seconds to the current 10.Crawlers have low health so Speartons, Archidons, Castle units, Tanky units, and AOE units can counter crawlers.The effectiveness of using Crawlers is maximized if used in conjunction with bombers, with the Crawlers protecting the Bombers to prevent premature detonation.Crawlers have a fast attack animation, this allows you to "cancel animation" and defeat Swordwraths easily if done correctly.Crawlers are normally used as the starting unit for Chaos, as the only other Chaos unit available at the start is the Bomber, miner, and the Castle Unit.


Increases the Crawler's movement speed from 6 to 7.5. The Crawler gains bonus attack damage for each Crawler you have in play (stacking up to 5 times).

Behind the Crawler's mass is a long monkey tail, waving up and down slowly.Ĭrawlers now have a more sharp nose, spikey teeth, and small spikes on their backs.Ībilities Stick War II: Order Empire/ Stick Empires Pack Mentality Three tufts of fur stick on the animal's head, accompanied by two penetrating red eyes.
